博文
J2ME HCanvas(2006-10-30 09:17:00)
摘要:import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;import java.util.*;import java.io.*;
public class HCanvas extends GameCanvas implements Runnable{ private Display display; private boolean sleeping; private long frameDelay; private int inputDelay; private Random rand; private Image background; private Image chickenHead; private Sprite chickenSprite; private Sprite[] carSprite=new Sprite[4]; private int[] carYSpeed=new int[4]; private boolean gameOver; private int numLives; private int score;public HCanvas(Display d){ super(true); display=d; frameDelay=33; inputDelay=0; }///////////////////////////////////////////////////////////////////////////////////public void start(){ display.setCurrent(this);
rand=new Random(); gameOver=false; numLives=3; score=0; try{ background=Image.createImage("/001-G_Water01.png")......
vb.net上机程序(2006-10-25 08:57:00)
摘要:webform1.asp.vb
Imports System.DataImports System.Data.sqlClientPublic Class WebForm1 Inherits System.Web.UI.Page Private Sub Page_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load '在此处放置初始化页的用户代码
Dim objconn As New SqlConnection objconn.ConnectionString = "server=localhost;uid=sa;pwd=sa;database=northwind" objconn.Open() If objconn.State = ConnectionState.Open Then Response.Write("112") Else Response.Write("110") End If objconn.Close()
&n......
[原创]四国军棋 姜维兵法 中(2006-10-20 21:16:00)
摘要: 多年之前,于华山之颠,二老登顶于山峰绝谷.
数月之内,胜负已分,一老从此退出江湖,久不闻世.
吾于山涧竹林偶得一兵书,穷经嚎守数月,编成一书:姜维兵法
上卷 势篇,已流于网络之中,已不知所终,故作此篇,为四国琢磨所得
姜维兵法 中
行军变阵,出哨偷营,之类兵法不一而足也,然而阵法规律倒有一诗词可寻:
后二列必现38,(后面两列必有一38以上镇守)
一驻镇天,强驽之末.(4039打头后面极有可能无炸无38,可选择强下另一边)
妓石之围,不可逐解(方形雷状态,最好不飞,除非想强下,因为雷后不知道会蹦个什么东西出来)
空城,不可噪入(在可双飞的情况下,对方大摆开姿态让你飞,手上之有一兵,绝不飞)
一鼓作气,直捣黄龙(必杀技,强功一方,记得拿子帮对家档路,杀伤力无穷,本人认为优大于劣,在情况判断子已封的情况下,此招一出,威力无穷!)
......
J2ME SpriteTest(2006-10-17 09:11:00)
摘要:import javax.microedition.midlet.*;import javax.microedition.lcdui.*;import javax.io.IOException;
public class SpriteTest extends MIDlet implements CommandListener,Runnable{ private static int SHIP_FRAME_WIDTH=16; private static int SHIP_FRAME_HEIGHT=16;
private MyCanvas myCanvas; private Command quit; private Image[] shipFrames; private boolean running; private int currentFrame;
class MyCanvas extends Canvas{ protected void paint(Graphics graphics){ graphics.setColor(0); graphics.fillRect(0,0,getWidth(),getHeight()); graphics.drawImage(shipFrames[currentFrame],getWidth()/2,getHeight
()/2,Graphics.HCENTER|Graphics.VCENTER); } } public SpriteTest(){ try{Image shipImage=Image.createImage("/005-Fighter05.png"); shipFrames.ImageSet.extractFrames
(shipImage,4*SHIP_FRAME_WIDTH,0,4,4,SHIP_FRAM......
SQL数据库上机语言集合(2006-10-16 15:12:00)
摘要:游标:
use teaching godeclare student_cursor1 cursorfor select * from student
godeclare student_cursor2 cursor
for select suo,sname from student where dept='324' order by snofor read onlygo
打开游标等操作:
use teachinggodeclare student_cursor4 cursor
for select ok,ko from sword where do='1' order by okfor read onlygo
open student_cursor4use teachinggodeclare @ko varchar(7),@ok varchar(20)fetch next from student_cursor4into @ok,@ko
while @@fetch_status=0begin print @ok+@kofetch next from student_cursor401into @ko,@okendclose student_cursor4deallocate student_cursor4
go
存储过程:
CREATE PROCEDURE student_info @ok varchar(20)AS select ok,ko,dofrom sword
where ok=@okGO......
J2ME Hello程序,实验一下吧(2006-10-16 08:48:00)
摘要:import javax.microedition.midlet.MIDletStateChangeException;import javax.microedition.lcdui.*;
public class Hello extends javax.microedition.midlet.MIDlet implements CommandListener{ protected Form form; protected Command quit; public Hello(){ form=new Form("我的MIDlet"); form.append("欢迎,MIDLET WORLD!");
form.setCommandListener(this); quit=new Command("离开",Command.SCREEN,1); form.addCommand(quit); } protected void startApp() throws MIDletStateChangeException { Display.getDisplay(this).setCurrent(form); } protected void pauseApp(){ } protected void destroyApp(boolean unconditional) throws MIDletStateChangeException { } public void commandAction(Command command,Displayable displayable) { try{ if(command==quit){ destroyApp(true); notifyDestroye......
J2ME 打包JAR文件的一些菜鸟问题(2006-10-08 10:14:00)
摘要:_BAT_姜维(14923349) 09:58:21太好了今天人都在 _BAT_姜维(14923349) 09:58:25 人肉小炒(418138484) 09:57:08嗯,都开工了 _BAT_姜维(14923349) 09:58:42怎么打成JAR包? 人肉小炒(418138484) 09:57:38你用的什么? _BAT_姜维(14923349) 09:59:17WTK 人肉小炒(418138484) 09:58:06这个不会 _BAT_姜维(14923349) 09:59:57你用的是什么? 人肉小炒(418138484) 09:58:36JB _BAT_姜维(14923349) 10:00:22他可以直接生成JAR? 人肉小炒(418138484) 09:59:24嗯 _BAT_姜维(14923349) 10:01:09唉 _BAT_姜维(14923349) 10:01:35wtk也有个打包功能生成了JAD不知道有什么用的 人肉小炒(418138484) 10:01:32没有JAR? _BAT_姜维(14923349) 10:03:13好象没有我记得有JAD 人肉小炒(418138484) 10:02:23.....jar 跟jad应该是同时存在的 _BAT_姜维(14923349) 10:04:10那上传到手机上是哪个文件? 人肉小炒(418138484) 10:03:11有些手机只要jar有些两个都要 _BAT_姜维(14923349) 10:04:59哦 _BAT_姜维(14923349) 10:05:24JAR里面要求有什么内容?好象有个什么清单之类的,是必要的吗
您刚才发送的消息:"JAR里面要求有什么内容?好象有个什么清单之类的,是必要的吗 "没有发送成功(服务器超时).
人肉小炒(418138484) 10:04:33里面有几项是必须的记不太清楚了 饭桶(110302809) 10:04:54厉害 饭桶(110302809) 10:05:03 人肉小炒(418138484) 10:05:12 _BAT_姜维(14923349) 10:06:46不包括进去不行吗?手机能在这情况下运行吗 人肉小炒(418138484) 10:08:01有些手机是必学......
J2ME游戏 XX就下一百层(建立了模)(2006-10-07 18:56:00)
摘要://说明一下,JPG格式记得用画图板转换为PNG格式否则,嘿嘿```
//009-Lancer01.png//007-Swamp01.png//001-Sky01.PNGimport javax.microedition.midlet.MIDlet;import javax.microedition.rms.*;import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;import java.util.*;import java.io.*;
//简单的动画canvas by sword2008@程序之巢
public class test2 extends MIDlet{ private Display display;
public test2(){ }
public void startApp(){ new test(Display.getDisplay(this)).start();}
public void pauseApp(){ }
public void destroyApp(boolean unkowmn){ }
class test extends GameCanvas implements Runnable{////////////////////////////////////// private Display display; private long frameDelay; private boolean sleeping;//游戏终止或者停止 private Random rand; private Sprite ken; private int XSpeed,YSpeed,treeYSpeed=-7; private Sprite tree[]=new Sprite[5]; private TiledLayer backgroundLayer; private char sp; private boolean leftB=tru......
J2ME 准备做个是XX就下一百层1(代码混乱)(2006-09-23 14:44:00)
摘要:import javax.microedition.midlet.MIDlet;import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;import java.util.*;import java.io.*;
//简单的动画canvas by sword2008@程序之巢
//我原本的图片有张超过了200k,传不上来。
public class test2 extends MIDlet{ private Display display;
public test2(){ }
public void startApp(){ new test(Display.getDisplay(this)).start();}
public void pauseApp(){ }
public void destroyApp(boolean unkowmn){ }
class test extends GameCanvas implements Runnable{////////////////////////////////////// private Display display; private long frameDelay; private boolean sleeping; private Random rand; private Sprite ken,ken2,ken3; private int XSpeed,YSpeed,treeYSpeed=-3; private Sprite tree[]=new Sprite[5]; private TiledLayer backgroundLayer,backgroundLayer2; private char sp; private boolean leftB=true,rightB=true,upB=true,downB=true,fireB=false; private boolean treeUp1=......
J2ME 动画和背景制作程序(2006-09-12 08:22:00)
摘要:
import javax.microedition.midlet.MIDlet;import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;//import java.unit.*;import java.io.*;
//简单的动画canvas by sword2008@程序之巢
public class test2 extends MIDlet{ private Display display;
public test2(){ }
public void startApp(){ new test(Display.getDisplay(this)).start();}
public void pauseApp(){ }
public void destroyApp(boolean unkowmn){ }
class test extends GameCanvas implements Runnable{////////////////////////////////////// private Display display; private long frameDelay; private boolean sleeping;// private Random rand; private Sprite ken; private int XSpeed,YSpeed; private TiledLayer backgroundLayer;//////////////////////////////////////int layerMap[]={1,2,3,4, 5,6,7,8, 9,10,11,12, 13,14,15,16};////////////////////////////////////// public test(Display d){ super(true); display=d;&nbs......
