博文
J2ME HCanvas(2006-10-30 09:17:00)
摘要:import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
public class HCanvas extends GameCanvas implements Runnable{
private Display display;
private boolean sleeping;
private long frameDelay;
private int inputDelay;
private Random rand;
private Image background;
private Image chickenHead;
private Sprite chickenSprite;
private Sprite[] carSprite=new Sprite[4];
private int[] carYSpeed=new int[4];
private boolean gameOver;
private int numLives;
private int score;
public HCanvas(Display d){
super(true);
display=d;
frameDelay=33;
inputDelay=0;
}
///////////////////////////////////////////////////////////////////////////////////
public void start(){
display.setCurrent(this);
rand=new Random();
gameOv......
vb.net上机程序(2006-10-25 08:57:00)
摘要:webform1.asp.vb
Imports System.Data
Imports System.Data.sqlClient
Public Class WebForm1
Inherits System.Web.UI.Page
Private Sub Page_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
'在此处放置初始化页的用户代码
Dim objconn As New SqlConnection
objconn.ConnectionString = "server=localhost;uid=sa;pwd=sa;database=northwind"
objconn.Open()
If objconn.State = ConnectionState.Open Then
Response.Write("112")
Else
Response.Write("110")
End If
......
[原创]四国军棋 姜维兵法 中(2006-10-20 21:16:00)
摘要: 多年之前,于华山之颠,二老登顶于山峰绝谷.
数月之内,胜负已分,一老从此退出江湖,久不闻世.
吾于山涧竹林偶得一兵书,穷经嚎守数月,编成一书:姜维兵法
上卷 势篇,已流于网络之中,已不知所终,故作此篇,为四国琢磨所得
姜维兵法 中
行军变阵,出哨偷营,之类兵法不一而足也,然而阵法规律倒有一诗词可寻:
后二列必现38,(后面两列必有一38以上镇守)
一驻镇天,强驽之末.(4039打头后面极有可能无炸无38,可选择强下另一边)
妓石之围,不可逐解(方形雷状态,最好不飞,除非想强下,因为雷后不知道会蹦个什么东西出来)
空城,不可噪入(在可双飞的情况下,对方大摆开姿态让你飞,手上之有一兵,绝不飞)
一鼓作气,直捣黄龙(必杀技,强功一方,记得拿子帮对家档路,杀伤力无穷,本人认为优大于劣,在情况判断子已封的情况下,此招一出,威力无穷!)
......
J2ME SpriteTest(2006-10-17 09:11:00)
摘要:import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import javax.io.IOException;
public class SpriteTest extends MIDlet implements CommandListener,Runnable{
private static int SHIP_FRAME_WIDTH=16;
private static int SHIP_FRAME_HEIGHT=16;
private MyCanvas myCanvas;
private Command quit;
private Image[] shipFrames;
private boolean running;
private int currentFrame;
class MyCanvas extends Canvas{
protected void paint(Graphics graphics){
graphics.setColor(0);
graphics.fillRect(0,0,getWidth(),getHeight());
graphics.drawImage(shipFrames[currentFrame],getWidth()/2,getHeight
()/2,Graphics.HCENTER|Graphics.VCENTER);
}
}
public SpriteTest()
{
try{Image shipImage=Image.createImage("/005-Fighter05.png");
ship......
SQL数据库上机语言集合(2006-10-16 15:12:00)
摘要:游标:
use teaching
go
declare student_cursor1 cursor
for select *
from student
go
declare student_cursor2 cursor
for select suo,sname
from student
where dept='324'
order by sno
for read only
go
打开游标等操作:
use teaching
go
declare student_cursor4 cursor
for select ok,ko
from sword
where do='1'
order by ok
for read only
go
open student_cursor4
use teaching
go
declare @ko varchar(7),@ok varchar(20)
fetch next from student_cursor4
into @ok,@ko
while @@fetch_status=0
begin
print @ok+@ko
fetch next from student_cursor401
into @ko,@ok
end
close student_cursor4
deallocate student_cursor4
go
存储过程:
CREATE PROCEDURE student_info @ok varchar(20)
AS select ok,ko,do
from sword
where ok=@ok
GO
......
J2ME Hello程序,实验一下吧(2006-10-16 08:48:00)
摘要:import javax.microedition.midlet.MIDletStateChangeException;
import javax.microedition.lcdui.*;
public class Hello extends javax.microedition.midlet.MIDlet implements CommandListener{
protected Form form;
protected Command quit;
public Hello(){
form=new Form("我的MIDlet");
form.append("欢迎,MIDLET WORLD!");
form.setCommandListener(this);
quit=new Command("离开",Command.SCREEN,1);
form.addCommand(quit);
}
protected void startApp() throws MIDletStateChangeException
{ Display.getDisplay(this).setCurrent(form);
}
protected void pauseApp(){
}
protected void destroyApp(boolean unconditional) throws MIDletStateChangeException
{
}
public void commandAction(Command command,Displayable displayable)
{
try{
if(command==q......
J2ME 打包JAR文件的一些菜鸟问题(2006-10-08 10:14:00)
摘要:
_BAT_姜维(14923349) 09:58:21
太好了今天人都在
_BAT_姜维(14923349) 09:58:25
人肉小炒(418138484) 09:57:08
嗯,都开工了
_BAT_姜维(14923349) 09:58:42
怎么打成JAR包?
人肉小炒(418138484) 09:57:38
你用的什么?
_BAT_姜维(14923349) 09:59:17
WTK
人肉小炒(418138484) 09:58:06
这个不会
_BAT_姜维(14923349) 09:59:57
你用的是什么?
人肉小炒(418138484) 09:58:36
JB
_BAT_姜维(14923349) 10:00:22
他可以直接生成JAR?
人肉小炒(418138484) 09:59:24
嗯
_BAT_姜维(14923349) 10:01:09
唉
_BAT_姜维(14923349) 10:01:35
wtk也有个打包功能
生成了JAD
不知道有什么用的
人肉小炒(418138484) 10:01:32
没有JAR?
_BAT_姜维(14923349) 10:03:13
好象没有
我记得有JAD
人肉小炒(418138484) 10:02:23
.....
jar 跟jad应该是同时存在的
_BAT_姜维(14923349) 10:04:10
那上传到手机上是哪个文件?
人肉小炒(418138484) 10:03:11
有些手机只要jar有些两个都要
_BAT_姜维(14923349) 10:04:59
哦
_BAT_姜维(14923349) 10:05:24
JAR里面要求有什么内容?
好象有个什么清单之类的,是必要的吗
您刚才发送的消息:"JAR里面要求有什么内容?
好象有个什么清单之类的,是必要的吗 "没有发送成功(服务器超时).
人肉小炒(418138484) ......
J2ME游戏 XX就下一百层(建立了模)(2006-10-07 18:56:00)
摘要://说明一下,JPG格式记得用画图板转换为PNG格式否则,嘿嘿```
//009-Lancer01.png
//007-Swamp01.png
//001-Sky01.PNG
import javax.microedition.midlet.MIDlet;
import javax.microedition.rms.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
//简单的动画canvas by sword2008@程序之巢
public class test2 extends MIDlet{
private Display display;
public test2(){
}
public void startApp(){
new test(Display.getDisplay(this)).start();}
public void pauseApp(){ }
public void destroyApp(boolean unkowmn){ }
class test extends GameCanvas implements Runnable
{
//////////////////////////////////////
private Display display;
private long frameDelay;
private boolean sleeping;//游戏终止或者停止
private Random rand;
private Sprite ken;
private int XSpeed,YSpeed,treeYSpeed=-7;
private Sprite tree[]=new Sprite[5];
&n......
J2ME 准备做个是XX就下一百层1(代码混乱)(2006-09-23 14:44:00)
摘要:import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
//简单的动画canvas by sword2008@程序之巢
//我原本的图片有张超过了200k,传不上来。
public class test2 extends MIDlet{
private Display display;
public test2(){
}
public void startApp(){
new test(Display.getDisplay(this)).start();}
public void pauseApp(){ }
public void destroyApp(boolean unkowmn){ }
class test extends GameCanvas implements Runnable
{
//////////////////////////////////////
private Display display;
private long frameDelay;
private boolean sleeping;
private Random rand;
private Sprite ken,ken2,ken3;
private int XSpeed,YSpeed,treeYSpeed=-3;
private Sprite tree[]=new Sprite[5];
private TiledLayer backgroundLayer,backgroundLayer2;
private char sp;
private boolean l......
J2ME 动画和背景制作程序(2006-09-12 08:22:00)
摘要:
import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
//import java.unit.*;
import java.io.*;
//简单的动画canvas by sword2008@程序之巢
public class test2 extends MIDlet{
private Display display;
public test2(){
}
public void startApp(){
new test(Display.getDisplay(this)).start();}
public void pauseApp(){ }
public void destroyApp(boolean unkowmn){ }
class test extends GameCanvas implements Runnable
{
//////////////////////////////////////
private Display display;
private long frameDelay;
private boolean sleeping;
// private Random rand;
private Sprite ken;
private int XSpeed,YSpeed;
private TiledLayer backgroundLayer;
//////////////////////////////////////
int layerMap[]={1,2,3,4,
5,6,7,8,
9,10,11,12,
13,14,15,16};
//////......