博文

SJLR(2006-12-15 11:38:00)

摘要:import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.*;
import java.util.*; //Runtime.getRuntime().freeMemory()察看内存
/**
方法内的变量只能在方法内使用
*/
public class SJLR extends MIDlet{
 private DrawMenu drawmenu;//菜单类
 private SJLRMenu sjlrmenu;
   public void startApp(){
 //drawmenu=new DrawMenu(Display.getDisplay(this));
 sjlrmenu=new SJLRMenu(Display.getDisplay(this));          }
 public void pauseApp(){}   public void destroyApp(boolean e){
  notifyDestroyed();
      }   /**
赏金猎人主菜单
*/
class SJLRMenu extends GameCanvas implements Runnable{
 private Display display;
 private Sprite sjlrSprite;//主菜单图片
 private Sprite itemSprite[]=new Sprite[6];
 private int nowPosition=1;
 pr......

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J2ME 菜单制作方法一(2006-12-11 08:56:00)

摘要://///////////////////////////////////////////////////////////////////////////////////////////////////////
/**
 *菜单制作,涵数
*/
//要传进来的Graphics,菜单宽,菜单间隔,菜单项目数
/**
*内部值,可以释放,方便修改
*/
private void drawMenu(Graphics graphics,int MenuX,int MenuY,int number){
 private Graphics g;
 private int x,y;
 private int num;
 
 g=graphics;
 x=MenuX;
 y=MenuY;
 num=number;
 
/**
*开始画咯,这里可以修改颜色,或者你设置自己的字体
*g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_SMALL));方法都给你了
*起始地址还没写,默认0,0
*/
 
//先清屏

 g.setColor(0xffffff);
 g.fillRect(0,0,getWidth(),getHeight());  g.setColor(0xff00ff);
 for(int i=0;i<num;i++){
 g.drawRect(0,0+y*i,x,y);
         }
/**
*传进来的菜单项目,简单点说就是有多少格,五格以上就免了,那样还要写一个更加广泛的涵数,现在没空
*写上每格的字
*/

 g.setColor(0X333333);  switch(num)
&n......

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J2ME 拯救大兵(2006-11-30 18:28:00)

摘要://img3.png

//img2.png
//img1.png
//tree.png
//man.png /* *http://blog.programfan.com/blog.asp?author=qq14923349 *程序之巢制作 @J2ME计时器@ *如果有图片 *图片存在rec目录下,记得在存之前把格式转换成png,具体方法是: 1,点击开始 2,附件 3,图画板 4,打开图片 5,另存为(可以存作PNG了,不要直接改后续名,否则运行不了) 6,其他工具,可以选用PS,或者ACDSEE等等改 */   /*    人肉小炒(418138484)  (2006-12-02 12:34:54)
没有菜单
没有帮助
没有退出游戏
没有关卡
寻路太差
可控人物跟npc没有明显区分
玩了一会居然跑到屏幕外面去了 */
import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.*;
import java.util.*;
public class Saver extends MIDlet
{
 private SaverCanvas savercanvas;
 
 public void startApp(){
 
 savercanvas=new SaverCanvas(Display.getDisplay(this));
 savercanvas.start();
         }  public void pauseApp(){}  public void destroyApp(boolean e......

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J2ME Xman.jar(2006-11-11 09:36:00)

摘要://man.png
//background.png /* *http://blog.programfan.com/blog.asp?author=qq14923349 *程序之巢制作,移动窗口TiledLayr类例子 *图片存在rec目录下,记得在存之前把格式转换成png,具体方法是: 1,点击开始 2,附件 3,图画板 4,打开图片 5,另存为(可以存作PNG了,不要改后续名,否则运行不了) 6,其他工具,可以选用PS,或者ACDSEE等等改 */

import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.*; public class Xman extends MIDlet
{
 
 
 public void startApp(){
 
 new Man1(Display.getDisplay(this)).start();
         }  public void pauseApp(){}  public void destroyApp(boolean e){}
 class Man1 extends GameCanvas implements Runnable{
 
 private Display display;
 private Sprite xman;
 private TiledLayer background; 
 private int Xbackground,Ybackground;  public Man1(Display d){  super(true);
 

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J2ME游戏 XX就下一百层(建立了模)(2006-10-07 18:56:00)

摘要://说明一下,JPG格式记得用画图板转换为PNG格式否则,嘿嘿``` //009-Lancer01.png
//007-Swamp01.png
//001-Sky01.PNG
import javax.microedition.midlet.MIDlet;
import javax.microedition.rms.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*; //简单的动画canvas by sword2008@程序之巢 public class test2 extends MIDlet{
 private Display display;  public test2(){
 
 }  public void startApp(){
 new test(Display.getDisplay(this)).start();}  public void pauseApp(){ }  public void destroyApp(boolean unkowmn){ }  
class test extends GameCanvas implements Runnable
{
//////////////////////////////////////
 private Display display;
 private long frameDelay;
 private boolean sleeping;//游戏终止或者停止
 private Random rand;
 private Sprite ken;
 private int XSpeed,YSpeed,treeYSpeed=-7;
 private Sprite tree[]=new Sprite[5];
&n......

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J2ME 准备做个是XX就下一百层1(代码混乱)(2006-09-23 14:44:00)

摘要:import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*; //简单的动画canvas by sword2008@程序之巢 //我原本的图片有张超过了200k,传不上来。 public class test2 extends MIDlet{
 private Display display;  public test2(){
 
 }  public void startApp(){
 new test(Display.getDisplay(this)).start();}  public void pauseApp(){ }  public void destroyApp(boolean unkowmn){ }  
class test extends GameCanvas implements Runnable
{
//////////////////////////////////////
 private Display display;
 private long frameDelay;
 private boolean sleeping;
 private Random rand;
 private Sprite ken,ken2,ken3;
 private int XSpeed,YSpeed,treeYSpeed=-3;
 private Sprite tree[]=new Sprite[5];
 private TiledLayer backgroundLayer,backgroundLayer2;
 private char sp;
 private boolean l......

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[原创]J2ME 移动的格子(2006-08-28 10:02:00)

摘要:import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*; //made by sword2008·程序之巢
//游戏第一课  画格子
public class Gofirst1 extends MIDlet
{
 public Gofirst1(){
 
           }
 public void startApp(){
  Display.getDisplay(this).setCurrent(new First1());
         }
 public void pauseApp(){}
 public void destroyApp(boolean unkown){}
   
} class First1 extends Canvas
{  private int color;
   private int forOneTime=0;
 private Graphics g;
 
 private int startX=getWidth()/4-40;//起点坐标和终点坐标非常重要,格子剩下的是分成等分
 private int startY=getHeight()/4-40;
 private int nowX=startX,nowY=startY;      public void paint(Graphics g){
if(forOneTime==0){
  color=g.getColor();
 g.setColor(255,255,255);
 g.fillRe......

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[原创]初学问题去掉String中的空格(2006-04-28 10:54:00)

摘要:本贴不断更新中 相信大家都会碰到这类问题吧: public class test1{
 public static void main(String args[]){
  
  int cont;
  cont=Integer.parseInt("  11".);//讨厌的空格
  System.out.println(cont);
  
 }
} 但是加个trim() 就可以去掉空格了! public class test1{
 public static void main(String args[]){
  
  int cont;
  cont=Integer.parseInt("                   11".trim() );//空再多也没所谓了!
  System.out.println(cont);
  
 }
}......

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计算器未完成的试验1(1+2可以算)(2006-04-25 11:31:00)

摘要:import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*; public class test extends JFrame{
 static int count=0;
 private JLabel promptLabel;
 private JTextField inputField;
 private JTextArea outputArea;
 private JButton j0,j1,j2,j3,j4,j5,j6,j7,j8,j9,x1,x2,y1,y2,s1,s2;
 private int all=0,jiahao=0,j11,j22;
 
 
 
  public test(){
   super("ceshi StringTokenizer");
   Container container=getContentPane();
   container.setLayout(new FlowLayout());
   
   promptLabel=new JLabel("计算器");
   container.add(promptLabel);
   inputField=new JTextField(20);
   
   
   
   
   inputField.addActionListener(new ActionListener(){
    public void actionPerformed(ActionEvent event){
     Stri......

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java GUI小程序(2006-04-08 17:29:00)

摘要:import java.awt.*;
import javax.swing.*; public class ColorAndLine extends JFrame{
 public ColorAndLine(){
  super("using color and line");
  setSize(800,400);
  setVisible(true);
 }
 public void paint(Graphics g){
  super.paint(g);
  while(true)
 {//System.out.print((int)(Math.random()*100));
     g.setColor(new Color((int)(Math.random()*250),(int)(Math.random()*250),(int)(Math.random()*250)));
  g.drawLine((int)(Math.random()*1000),(int)(Math.random()*1000),(int)(Math.random()*100),(int)(Math.random()*100));
 repaint();
 }
 }
 public static void main(String args[]){
  ColorAndLine application=new ColorAndLine();
  application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 }
}     修改 import java.awt.*;
import javax.swing.*; public class ColorAndLine extends JFram......

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