// 范例P140.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <gl/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); //清除所有像素
//材质设置
//四列之间的镜面反射色不同
GLfloat mat_specular[][4]={1.0,1.0,1.0,1.0, 0.0,0.0,0.0,1.0};
//四列之间的光洁度不同
GLfloat mat_shininess[3]={0,5,100};
//三行之间的环境光反射不同
GLfloat mat_ambient[][4]={0.0,0.0,0.0,1.0, 0.7,0.7,0.7,1.0, 0.8,0.8,0.2,1.0};
//散射光颜色全部相同
GLfloat mat_diffuse[]={0.1,0.5,0.8,1.0};
//第四列能够发光
GLfloat mat_emission[][4]={0.3,0.2,0.2,0.0, 0.0,0.0,0.0,1.0};
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_diffuse);
for(int i=0;i<3;i++)
{
glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient[i]);
for(int j=0;j<4;j++)
{
if(j==0||j==4)
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular[1]);
else
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular[0]);
if(j==4)
glMaterialfv(GL_FRONT,GL_EMISSION,mat_emission[0]);
else
glMaterialfv(GL_FRONT,GL_EMISSION,mat_emission[1]);
glMaterialf(GL_FRONT,GL_SHININESS,mat_shininess[j%3]);
glPushMatrix();
glTranslatef(-3.75+j*2.5,3.0-i*2.5,0.0);
glutSolidSphere(1.0,16,16);
glPopMatrix();
}
}
glFlush(); //立即显示出来
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0); //用黑色清除背景
GLfloat light_position[]={2.0,2.0,2.0,0.0};
GLfloat white_light[]={1.0,1.0,1.0,1.0};
GLfloat lmodel_ambient[]={0.1,0.1,0.1,1.0};
glShadeModel(GL_SMOOTH);
glPushMatrix();
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
glPopMatrix();
glLightfv(GL_LIGHT0,GL_DIFFUSE,white_light);
glLightfv(GL_LIGHT0,GL_SPECULAR,white_light);
//glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
void reshape(int w,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-9,9,-9*(GLfloat)h/(GLfloat)w,9*(GLfloat)h/(GLfloat)w,-20.0,20.0);
else
glOrtho(-9*(GLfloat)w/(GLfloat)h,9*(GLfloat)w/(GLfloat)h,-9,9,-20.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500); //初始化窗口大小
glutInitWindowPosition(0,0); //初始化窗口位置
glutCreateWindow("hello"); //创建标题为“hello”的窗口
init(); //调用初始化函数
glutDisplayFunc(display); //注册回调函数
glutReshapeFunc(reshape);
glutMainLoop(); //进入主循环处理事件
return 0;
}
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