// 范例P98.cpp : Defines the entry point for the console application.// #include "stdafx.h"#include <gl/glut.h> static float year=0,day=0; void display(){ glClear(GL_COLOR_BUFFER_BIT); //清除所有像素 glColor3f(1.0,1.0,1.0); //设置画笔白色 /*在缓存中绘制4对顶点坐标的矩形*/ glPushMatrix(); glutWireSphere(1.0,20,16); //绘制太阳 glRotatef((GLfloat)year,0,1,0); //绕y轴旋转表示确定公转位置 glTranslatef(2,0,0); //平移到公转轨道 glRotatef((GLfloat)day,0,1,0); //绕y轴表示自转 glutWireSphere(0.2,10,8); glPopMatrix(); glutSwapBuffers(); //立即显示出来} void init(){ glClearColor(0.0,0.0,0.0,0.0); //用黑色清除背景 glShadeModel(GL_FLAT);}void reshape(int w,int h){ glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,(GLfloat)w/(GLfloat)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,5, 0,0,0, 0,1,0); glRotatef(45,1,0,0);}void spinDisplay(void){ day=day+1; year=year+1.0/365; if(day>360) day-=360; if(year>360) year-=360; glutPostRedisplay();}void mouse(int button,int state,int x,int y){ switch(button){ case GLUT_LEFT_BUTTON: if(state==GLUT_DOWN) glutIdleFunc(spinDisplay); break; case GLUT_MIDDLE_BUTTON: if(state==GLUT_DOWN) glutIdleFunc(0); break; default: break; }}int main(int argc,char ** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(250,250); //初始化窗口大小 glutInitWindowPosition(0,0); //初始化窗口位置 glutCreateWindow("hello"); //创建标题为“hello”的窗口 init(); //调用初始化函数 glutDisplayFunc(display); //注册回调函数 glutReshapeFunc(reshape); glutMouseFunc(mouse); glutMainLoop(); //进入主循环处理事件 return 0;}

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