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GUI+画图32007-02-10 08:24:00

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Setting Out The Form Skeleton Layout    Because these articles are aimed at showing you how to use the Graphics Classes, I will skim over most of the non-graphics stuff wherever I can. So, to help shortcut the process of creating the Windows Form and its controls, I have included a project containing a skeleton form (i.e. it contains the controls, but none of the graphics code). You will find it in the folder named "Skeleton" in the attached zip file.   The form and its controls looks like this:  Of course, if you prefer to build the form yourself, go ahead. I will let you know the names used and other details for the controls where these are significant to the code as we come to them. Let's get Coding Insert these statements at the top of the form:     Option Strict On    Imports System.Drawing.Drawing2D     Imports System.Collections As in the previous articles, a Structure is used to compartmentalise the data and an arraylist to store it. It's quick and easy and should be very familiar by now.   Structure GraphData     Dim Name As String     Dim Amount As Decimal     Dim Clr As Color     Dim Pattern As HatchStyle   End Structure     ' Arraylist to hold data as it is input by user     Dim UserData As New ArrayList     This Structure is similar to the one created in Part 1 - the first three fields (Name, Amount and Clr) representing the same elements. The additional item (Pattern) will hold the user's choices of HatchStyles.     The framework offers a range of more than 50 HatchStyles - basically, they offer a choice of coloured shadings. The image below shows a few sample styles:     Temporary Variables     From the work we did in Parts 1 and 2, you will know that we will create instances of our User Defined Value Type (GraphData) and assign values to each of the four fields. In this version we will let the user do this at run time.     We also need a couple of variables to hold the values of the Color and HatchStyle elements temporarily while the user is choosing the rest of the settings. Add these to the declarations area where you instantiated the arraylist:     Dim clrPicked As Drawing.Color = Color.Black     Dim hatchPicked As HatchStyle = HatchStyle.DarkHorizontal     You will see that default values (Black and DarkHorizontal) are included in the code above. Doing this avoids errors which would otherwise arise if the user forgets to select either of these elements. The User Input Controls   TextBox     Ignoring labels, the first control on the form is a TextBox. If creating your own project, you should name it txtName. NumericUpDown     The next control is a NumericUpDown, named nudValue. You can set the Min, Max and Value settings to whatever values you like. "Select Color" Button     Next down the form is a Button. I have named it btnColor, but the name isn't important. ColorDialog     The button's click event will open a ColorDialog from which the user can select a forecolor for the HatchStyle. Add a ColorDialog to your Form if necessary (one has already been included in the Skeleton Solution provided).       The following code will take the user's color choice :     Private Sub  btnColor_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnColor.Click        '  Get user's choice of color            Dim  ColorPicker As New ColorDialog          Dim  Choice As DialogResult = ColorPicker.ShowDialog       If  Choice <> DialogResult.Cancel Then            clrPicked = ColorPicker.Color       End If           End Sub   "Select Pattern" ComboBox                  The fourth user input control is a ComboBox, which should be named cboPattern.       This ComboBox  allows the user to select any of the HatchStyles for use in the pie chart.   We therefore need to populate the combo with that list.   Fortunately VB.Net gives us an extremely easy way of doing this.        Put this code in the Form_Load event to get each  of the HatchStyle names and populate the ComboBox with them:     Private Sub  Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load           '  Populate the combobox with all available HatchStyles              Dim  patts() As String             patts = System.Enum.GetNames(GetType(HatchStyle))               cboPattern.Items.AddRange(patts)     End Sub             The ability to get at these Enumerations and manipulate them as a range can be very useful.   The alternative of manually typing  each of them in as an "Items.Add" code line isn't appealing!    Now  the user can select a HatchStyle from the ComboBox and when this happens we note the user's choice in the variable we created for this purpose earlier on, named Hatchpicked.   This code in the ComboBox's SelectedIndexChanged event does exactly that:    Private Sub ComboBox1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cboPattern.SelectedIndexChanged        hatchPicked = CType(System.Enum.Parse(GetType(HatchStyle), _                     cboPattern.Text), HatchStyle)          End Sub         Effectively, it checks the user's choice - which is a string type in the combobox -   finds the equivalent HatchStyle enumeration and stores it.     Getting the Data   Getting the Input We invite the user to enter the four elements of data - Name, Amount, Color and Pattern - for any single slice of the pie. If they don't enter a choice, a default value is used. When the user is happy with the "current set" of data (that is, what will become one segment of the pie) a click on the Confirm button will fire the following code. This takes those four pieces of data and stores them in the arraylist as one composite GraphData element.     Private Sub btnConfirm_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnConfirm.Click   ' Add latest item of data to the arraylist    If txtName.Text = "" Then txtName.Text = "No Name"     Dim gd As New GraphData     gd.Name = txtName.Text     gd.Amount = nudValue.Value     gd.Clr = clrPicked     gd.Pattern = hatchPicked     UserData.Add(gd)   End Sub I'm sure you will have spotted the inclusion of the line which checks that the user has actually entered a Name and, if not, assigns some text for display. Creating the Chart Create the Chart Draw the Chart The Button to draw or redraw the chart is of course this one: I have named it btnDraw, but the name isn't critical. If you are not using the Skeleton solution, then don't forget to add a Panel control to your own project and name it pnlChart. In the screenshot shown at the start of this article, the panel is the white area at the right hand side of the form. Invalidate In order for the chart to be drawn or redrawn in the panel when the user clicks that button we need to write code that will carry out that action. This is refreshingly easy and the Invalidate method may soon become your new best friend. Invalidate forces a control to be redrawn; The redrawing calls the control's Paint method. Put appropriate code in the control's Paint method and, Hey presto, we create the chart with the data available so far. The Invalidate method in the button's click event won't detain us long:-     Private Sub btnDisplay_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnDraw.Click     pnlChart.Invalidate()     End Sub Paint the Panel So, that just leaves the " engine" in the Panel's paint event which does the final drawing: I will only go into detail where the code or the logic is different from our earlier projects. We met the Graphics object, SmoothingMode Property and Brush previously: Private Sub pnlChart_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles pnlChart.Paint   Dim g As Graphics = e.Graphics   g.SmoothingMode = SmoothingMode.HighQuality   Dim PattBrush As Brush We don't want to make the mistake of trying to draw a chart with no data. So the next line tests that there is at least one completed element in the arraylist before the action is allowed to continue. Where data does exist, we can go ahead and start to process it: (This is the same code we used in Part 1, so I won't go though it in detail again.)   If UserData.Count > 0 Then   ' Create Rectangle to contain the Pie Chart   Dim rect As Rectangle = New Rectangle(20, 10, 200, 200)   ' Calculate the grand total   Dim TotalCount As Single   For Each gd As GraphData In UserData   TotalCount += gd.Amount   Next   ' Create variables to hold the changing values of Angles   Dim StartAngle As Single = 0   Dim SweepAngle As Single = 0 The next block of code is much the same as that used in Part 1. The key difference being the nature of the Brush object . We create a new HatchBrush and assign it the selected pattern and forecolor. I've gone for White as the backcolor in all cases. However, feel free to change this to a color of your choice or - if you're feeling adventurous - adding a further choice for the user, the HatchStyle Backcolor.   ' Draw the Chart   For Each gd As GraphData In UserData    SweepAngle = 360 * gd.amount / TotalCount    PattBrush = New HatchBrush(gd.Pattern, gd.clr, Color.White)    g.FillPie(PattBrush, rect, StartAngle, SweepAngle)    ' Optional: Draw lines round the segments:-    g.DrawPie(New Pen(Color.Black), rect, StartAngle, SweepAngle)    StartAngle += SweepAngle   Next The Key Creating the key is a repeat of Part 1's code, except that I replaced the circular bullets with square ones. No particular reason: Just because I could.   ' Create a Brush to draw the text   Dim TextBrsh As Brush = New SolidBrush(Color.Black)   ' Create a Font object instance for text display   Dim TextFont As New Font("Verdana", 9, FontStyle.Bold)   ' Draw the Bullets and the Company info   Dim pxFromTop As Integer = 235   ' Draw the Header text   g.DrawString("Chart Key", TextFont, TextBrsh, 35, pxFromTop)  For Each gd As GraphData In UserData    ' Increase gap from Top    pxFromTop += 20    ' Draw bullet    PattBrush = New HatchBrush(gd.Pattern, gd.clr, Color.White)    g.FillRectangle(PattBrush, 20, pxFromTop, 15, 15)    ' Draw line round bullet.    g.DrawRectangle(New Pen(Color.Black), 20, pxFromTop, 15, 15)   ' Draw the text - color coded    g.DrawString(gd.name & " (" & gd.Amount & ")", TextFont, TextBrsh, 60, pxFromTop)   Next Final housekeeping Finally, dispose of disposable objects that are no longer in use:   TextBrsh.Dispose()   TextFont.Dispose()   PattBrush.Dispose() Restart Option   The Oops! Option     We’re almost done.  The user can enter as much data as they like and the chart can be refreshed each time to display the data and the pattern/color choices.  But there may come a time when the user wants to start over again.   Rather than forcing them to close the application and fire it up again, let’s finish off by giving them a button to remove the data and clear the decks for another go.   This code in the Click event of the Restart button is all that is needed:    Private Sub btnRestart_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles  btnRestart.Click        UserData.Clear()        pnlChart.Invalidate()    End Sub Our new friend, the Invalidate method, once again does most of the work for us, once we have removed all data from the arraylist. Summary     In this article the original Pie Chart creation code moved closer to a real world scenario, one where the user inputs the data at run time.      The Invalidate method was introduced and we saw how this forces a repaint of the control on which it is called.       A  HatchBrush was used to fill the pie segments with patterns selected from the HatchStyle enumeration.  In summary, this article included coverage of the following :    ArrayList  Brush  ColorDialog  Dispose  DrawPie  DrawRectangle  DrawString  FillPie  FillRectangle  Font object  HatchBrush  HatchStyle  Invalidate  Pen  StartAngle  Structure  SweepAngle  System.Enum.GetNames  System.Enum.Parse If you have read all three articles in this series so far, I hope you will now be feeling very comfortable with several of the key basic Graphics Class methods, properties and techniques.   And I also hope that you will be looking forward to charting some new territory in Part 4 where we return to create a better bar chart.

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