扑克游戏林林总总,同一种游戏各地玩法亦不尽相同。编程爱好者多喜欢编写一些本地玩法的扑克游戏。那么,编写自己的扑克游戏该从何处入手呢?
扑克游戏编程关键有两点:一是扑克牌面的绘制;二是扑克游戏规则的算法实现。初学扑克游戏编程的爱好者可从一些简单的游戏、借用一些现有资源开始。本文拟借用Windows自带的Cards.dll和简单的21点游戏为例,介绍扑克游戏编程的初步方法。
一、 扑克牌面绘制
Cards.dll支持Windows自带的游戏,如Solitaire(纸牌游戏)。如果我们知道如何使用Cards.dll中的API函数,那么,我们就能像Windows自带的游戏一样绘制扑克牌面。我们需要使用其中三个基本函数:cdtInit, cdtDrawExt,和 cdtTerm。并且需要两个变量:width和height用于初始化函数cdtInit进行初始化。下面给出这些接口函数的声明及参数说明。
Private width As Integer = 0
Private height As Integer = 0
Declare Function cdtInit Lib "cards.dll" (ByRef width As Integer, _
ByRef height As Integer) As Boolean
参数说明:width,height返回牌默认宽和高,单位为pixels。
Declare Function cdtDrawExt Lib "cards.dll" (ByVal hdc As IntPtr, _
ByVal x As Integer, ByVal y As Integer, ByVal dx As Integer, _
ByVal dy As Integer, ByVal card As Integer, _
ByVal mode As Integer, ByVal color As Long) As Boolean
参数说明:hdc(handle to a device context)句柄;
x,y指定牌左上角坐标位;
dx,dy指定牌宽和高;
card需要绘制的牌,0-51[A(草花、方块、红桃、黑桃),2,…,K];53-65牌背面;
mode 指定绘制方式,牌面向上为0,牌面向下为1;
color 指定背景色。
Declare Sub cdtTerm Lib "cards.dll" ()
无参数。
我们需要在游戏开始时调用cdtInit对cards.dll进行初始化,这样我们才能使用cards.dll中的cdtDrawEx等函数;每绘制一张牌,我们都要调一次cdtDrawExt函数;当我们结束游戏时,调用一次cdtTerm以结束cards.dll的使用。
二、 游戏规则的算法实现
二十一点游戏是玩家要取得比庄家更大的点数总和,但点数超过二十一点即为爆牌,并输掉注码。J、Q、K算10点,A可算1点或11点,其余按牌面值计点数。“BlackJack”是由一张A和J、Q、K或10所组成。开始时每人发两张牌,一张明,一张暗,凡点数不足二十一点,可选择博牌。如果首两张牌是对子可选择分牌。
为简化起见,程序中只有两个玩家Dealer和Player,都发明牌,无下注过程,不记录输赢,不支持分牌和加倍等。二十一点游戏中,一张牌只要有四个属性说明:Face牌面大小、Suit牌面花色,Count点数,FaceUp牌面是否向上。因此,这里我们不用 Card 类而用Card结构。
Structure card
Public face As Integer
Public suit As Integer
Public count As Integer
Public faceup As Boolean
End Structure
游戏开始时,我们首先要取一副牌,然后将牌洗好,指定从第几张牌开始发起。洗牌时为取得真正的随机数,用My.Computer.Clock.TickCount作产生随机数的种子。
Dim Deck() As card
Deck = New card(51) {}
Dim TopCard As Integer
Private Sub GetDeck()
Dim i, j As Integer
For i = 0 To 3
For j = 0 To 12
Deck(j 13 * i).face = j
Deck(j 13 * i).suit = i
If j < 10 Then
Deck(j 13 * i).count = j 1
Else
Deck(j 13 * i).count = 10
End If
Deck(j 13 * i).faceup = False
Next
Next
End Sub
Private Sub Shuffle()
Dim i, j, k As Integer
Dim tc As card
For k = 1 To 500
i = CType(My.Computer.Clock.TickCount * Rnd(), Integer) Mod 52
j = CType(Int(Rnd() * 52), Integer)
tc = Deck(i)
Deck(i) = Deck(j)
Deck(j) = tc
Next
topcard = 0
End Sub
游戏界面中,我们设置三个命令按钮,两个标签。Button1为“发牌”、Button2为“要牌”、Button3为“停牌”。Label1记录庄家点数,Label2记录玩家点数。游戏过程中,如果一副牌发完,立即重洗一副牌,并弹出消息对话框告知。以下列出三个按钮单击事件代码。其中庄家游戏过程中,为简化起见,未曾使用游戏技巧。
Dim playerCount As Integer = 0
Dim playerAce As Integer = 0
Dim dealerCount As Integer = 0
Dim dealerAce As Integer = 0
Dim ipcard, idcard As Integer
Private Sub delay(ByVal dt As Integer)
Dim t As Integer
t = My.Computer.Clock.TickCount
Do
If My.Computer.Clock.TickCount >= t dt Then Exit Do
Loop
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Button1.Visible = False
Label1.Text=””
Label2.Text=””
Label1.Refresh()
Label2.Refresh()
MyBase.CreateGraphics.Clear(Color.DarkGreen)
dealerAce = 0
playerAce = 0
dealerCount = 0
playerCount = 0
cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200, 200, 75, 100, (Deck(TopCard).face * 4 Deck(TopCard).suit), 0, 0)
playerCount = Deck(TopCard).count
If Deck(TopCard).face = 0 Then playerCount = 10 : playerAce = 1
TopCard = 1
If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
Label2.Text = playerCount.ToString
Label2.Refresh()
delay(1000)
cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200, 10, 75, 100, (Deck(TopCard).face * 4 Deck(TopCard).suit), 0, 0)
dealerCount = Deck(TopCard).count
If Deck(TopCard).face = 0 Then dealerCount = 10 : dealerAce = 1
TopCard = 1
If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
Label1.Text = dealerCount.ToString
Label1.Refresh()
delay(1000)
cdtDrawExt(MyBase.CreateGraphics.GetHdc, 220, 200, 75, 100, (Deck(TopCard).face * 4 Deck(TopCard).suit), 0, 0)
playerCount = Deck(TopCard).count
If Deck(TopCard).face = 0 And playerAce = 0 Then playerCount = 10 : playerAce = 1
TopCard = 1
If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
Label2.Text = playerCount.ToString
Label2.Refresh()
delay(1000)
cdtDrawExt(MyBase.CreateGraphics.GetHdc, 220, 10, 75, 100, (Deck(TopCard).face * 4 Deck(TopCard).suit), 0, 0)
dealerCount = Deck(TopCard).count
If Deck(TopCard).face = 0 And dealerAce = 0 Then dealerCount = 10 : dealerAce = 1
TopCard = 1
If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
Label1.Text = dealerCount.ToString
Label1.Refresh()
delay(1000)
ipcard = 2
idcard = 2
Button2.Visible = True
Button3.Visible = True
End Sub
Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200 20 * ipcard, 200, 75, 100, (Deck(TopCard).face * 4 Deck(TopCard).suit), 0, 0)
playerCount = Deck(TopCard).count
If Deck(TopCard).face = 0 Then playerCount = 10 : playerAce = 1
TopCard = 1
If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
ipcard = 1
Label2.Text = playerCount.ToString
Label2.Refresh()
If playerCount > 21 Then
If playerAce >= 1 Then
playerCount -= 10
playerAce -= 1
Label2.Text = playerCount.ToString
Label2.Refresh()
Else
MsgBox("Player loss!")
Button1.Visible = True
Button2.Visible = False
Button3.Visible = False
End If
End If
End Sub
Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
Button2.Visible = False
Button3.Visible = False
dealERPlay()
End Sub
Private Sub dealerPlay()
Do
If dealerCount < 17 Then
cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200 20 * idcard, 10, 75, 100, (Deck(TopCard).face * 4 Deck(TopCard).suit), 0, 0)
dealerCount = Deck(TopCard).count
If dealerCount > 21 And dealerAce = 1 Then dealerCount -= 10 : dealerAce -= 1
If Deck(TopCard).face = 0 And dealerCount <= 11 Then dealerCount = 10
TopCard = 1
If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
idcard = 1
Else
Exit Do
End If
Loop
Label1.Text = dealerCount.ToString
Label1.Refresh()
If dealerCount <= 21 Then
If playerCount > dealerCount Then
MsgBox("Player win!")
Else
MsgBox("Dealer win!")
End If
Else
MsgBox("Player win!")
End If
Button1.Visible = True
Button2.Visible = False
Button3.Visible = False
End Sub
运行结果如下图所示:
三、 实践与提高
上述编程中,我们用了结构描述Card,对Card的Face取值(A,2,…,K)和Suit取值(Club,Diamond,Heart,Spade)用了数值0-12和0-3表示。游戏规则也作了简化,只有两个玩家,也未对玩家属性(如:财富、下注、所持牌、持牌点数等)进行描述。实践表明,较好的方法是用Card、player类,Face和Suit用枚举型数据。这些,我们可以在编程中逐步地添加完善。
随着编程实践的深入,我们的经验也会随之丰富起来。如何写一系列的类去支持各式游戏(包括升级、斗地主等需要用大小王牌的游戏)?如何记录玩家得分?如何支持网络?如何处理网络游戏中玩家离开?如此等等。经一个月、两个月,一年、两年的实践后,你将成为行家里手。
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