这个是三星6410 ARM CPU硬件架构的GPU,呵呵共享一下。 这是他的feature42.1.1 FEATURES • 4M triangles/s @133MHz (Transform Only) • 75.8M pixels/s fill-rates @133MHz (shaded pixels) • Programmable Shader Model 3.0 support • 128-bit (32-bit x 4) Floating-point Vertex Shader - Geometry-texture cache support • 128-bit (32-bit x 4) Floating-point two Fragment Shaders • Max. 4K x 4K frame-buffer (16/32-bpp) • 32-bit depth buffer (8-bit stencil/24-bit Z) • Texture format: 1/2/4/8/16/32-bpp RGB, YUV 422, S3TC Compressed • Support max. 8 surfaces (max. 8 user-defined textures) • API Support: OpenGL ES 1.1 & 2.0, D3D Mobile • Intelligent Host Interface - 15 input data-types, Vertex Buffer & Vertex Cache • H/W Clipping (Near & Far) • 8-stage five-threaded Shader architecture • Primitive assembly & hard-wired triangle setup engine • One pixels/cycle hard-wired rasterizer • One texturing engine (one bilinear-filtered texel/cycle each) - Nearest/bilinear/trilinear filtering - 8-layered multi-texturing support • Fragment processing: Alpha/Stencil/Z/Dither/Mask/ROP • Memory bandwidth optimization through hierarchical caching - L1/L2 Texture-caches, Z/Color caches • System bus interface - Host interface: 32-bit AHB (AMBA 2.0) - Memory Interface: two 64-bit AXI (AMBA 3.0) channels CPU: ARM1176JZF-S core (ARMv6)OS: Linux 2.6VENDOR: Samsung ElectronicsRENDERER: FIMG-3DSE v1.5VERSION: OpenGL ES 2.0 20.02.86SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00DISPLAY_WIDTH_PIXELS: 800DISPLAY_HEIGHT_PIXELS: 480DISPLAY_BITS_PER_PIXEL: 16DISPLAY_BITS_PER_PIXEL: 24DISPLAY_BITS_PER_PIXEL: 32 欢迎访问立宇泰论坛:http://www.hzlitai.com.cn/bbs/

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