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三星FIMG-3DSE v1.5 GPU2009-11-13 15:58:00

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这个是三星6410 ARM CPU硬件架构的GPU,呵呵共享一下。



这是他的feature

42.1.1 FEATURES

•  4M triangles/s @133MHz (Transform Only)

•  75.8M pixels/s fill-rates @133MHz (shaded pixels)

•  Programmable Shader Model 3.0 support

•  128-bit (32-bit x 4) Floating-point Vertex Shader   

  - Geometry-texture cache support

•  128-bit (32-bit x 4) Floating-point two Fragment Shaders

•  Max. 4K x 4K frame-buffer (16/32-bpp)

•  32-bit depth buffer (8-bit stencil/24-bit Z)

•  Texture format: 1/2/4/8/16/32-bpp RGB, YUV 422, S3TC Compressed

•  Support max. 8 surfaces (max. 8 user-defined textures)

•  API Support: OpenGL ES 1.1 & 2.0, D3D Mobile

•  Intelligent Host Interface   

  - 15 input data-types, Vertex Buffer & Vertex Cache

•  H/W Clipping (Near & Far)

•  8-stage five-threaded Shader architecture

•  Primitive assembly & hard-wired triangle setup engine

•  One pixels/cycle hard-wired rasterizer

•  One texturing engine (one bilinear-filtered texel/cycle each)   

  - Nearest/bilinear/trilinear filtering   

  - 8-layered multi-texturing support

•  Fragment processing: Alpha/Stencil/Z/Dither/Mask/ROP

•  Memory bandwidth optimization through hierarchical caching   

  - L1/L2 Texture-caches, Z/Color caches   

•  System bus interface   

  - Host interface: 32-bit AHB (AMBA 2.0)   

  - Memory Interface: two 64-bit AXI (AMBA 3.0) channels







CPU: ARM1176JZF-S core (ARMv6)

OS: Linux 2.6

VENDOR: Samsung Electronics

RENDERER: FIMG-3DSE v1.5

VERSION: OpenGL ES 2.0 20.02.86

SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00

DISPLAY_WIDTH_PIXELS: 800

DISPLAY_HEIGHT_PIXELS: 480

DISPLAY_BITS_PER_PIXEL: 16

DISPLAY_BITS_PER_PIXEL: 24

DISPLAY_BITS_PER_PIXEL: 32

欢迎访问立宇泰论坛:http://www.hzlitai.com.cn/bbs/

 

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