这个是三星6410 ARM CPU硬件架构的GPU,呵呵共享一下。
42.1.1 FEATURES
• 4M triangles/s @133MHz (Transform Only)
• 75.8M pixels/s fill-rates @133MHz (shaded pixels)
• Programmable Shader Model 3.0 support
• 128-bit (32-bit x 4) Floating-point Vertex Shader
- Geometry-texture cache support
• 128-bit (32-bit x 4) Floating-point two Fragment Shaders
• Max. 4K x 4K frame-buffer (16/32-bpp)
• 32-bit depth buffer (8-bit stencil/24-bit Z)
• Texture format: 1/2/4/8/16/32-bpp RGB, YUV 422, S3TC Compressed
• Support max. 8 surfaces (max. 8 user-defined textures)
• API Support: OpenGL ES 1.1 & 2.0, D3D Mobile
• Intelligent Host Interface
- 15 input data-types, Vertex Buffer & Vertex Cache
• H/W Clipping (Near & Far)
• 8-stage five-threaded Shader architecture
• Primitive assembly & hard-wired triangle setup engine
• One pixels/cycle hard-wired rasterizer
• One texturing engine (one bilinear-filtered texel/cycle each)
- Nearest/bilinear/trilinear filtering
- 8-layered multi-texturing support
• Fragment processing: Alpha/Stencil/Z/Dither/Mask/ROP
• Memory bandwidth optimization through hierarchical caching
- L1/L2 Texture-caches, Z/Color caches
• System bus interface
- Host interface: 32-bit AHB (AMBA 2.0)
- Memory Interface: two 64-bit AXI (AMBA 3.0) channels
CPU: ARM1176JZF-S core (ARMv6)
OS: Linux 2.6
VENDOR: Samsung Electronics
RENDERER: FIMG-3DSE v1.5
VERSION: OpenGL ES 2.0 20.02.86
SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
DISPLAY_WIDTH_PIXELS: 800
DISPLAY_HEIGHT_PIXELS: 480
DISPLAY_BITS_PER_PIXEL: 16
DISPLAY_BITS_PER_PIXEL: 24
DISPLAY_BITS_PER_PIXEL: 32
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