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三星FIMG-3DSE v1.5 GPU2009-11-13 15:58:00

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这个是三星6410 ARM CPU硬件架构的GPU,呵呵共享一下。 这是他的feature42.1.1 FEATURES •  4M triangles/s @133MHz (Transform Only) •  75.8M pixels/s fill-rates @133MHz (shaded pixels) •  Programmable Shader Model 3.0 support •  128-bit (32-bit x 4) Floating-point Vertex Shader     - Geometry-texture cache support •  128-bit (32-bit x 4) Floating-point two Fragment Shaders •  Max. 4K x 4K frame-buffer (16/32-bpp) •  32-bit depth buffer (8-bit stencil/24-bit Z) •  Texture format: 1/2/4/8/16/32-bpp RGB, YUV 422, S3TC Compressed •  Support max. 8 surfaces (max. 8 user-defined textures) •  API Support: OpenGL ES 1.1 & 2.0, D3D Mobile •  Intelligent Host Interface     - 15 input data-types, Vertex Buffer & Vertex Cache •  H/W Clipping (Near & Far) •  8-stage five-threaded Shader architecture •  Primitive assembly & hard-wired triangle setup engine •  One pixels/cycle hard-wired rasterizer •  One texturing engine (one bilinear-filtered texel/cycle each)     - Nearest/bilinear/trilinear filtering     - 8-layered multi-texturing support •  Fragment processing: Alpha/Stencil/Z/Dither/Mask/ROP •  Memory bandwidth optimization through hierarchical caching     - L1/L2 Texture-caches, Z/Color caches   •  System bus interface     - Host interface: 32-bit AHB (AMBA 2.0)     - Memory Interface: two 64-bit AXI (AMBA 3.0) channels CPU: ARM1176JZF-S core (ARMv6)OS: Linux 2.6VENDOR: Samsung ElectronicsRENDERER: FIMG-3DSE v1.5VERSION: OpenGL ES 2.0 20.02.86SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00DISPLAY_WIDTH_PIXELS: 800DISPLAY_HEIGHT_PIXELS: 480DISPLAY_BITS_PER_PIXEL: 16DISPLAY_BITS_PER_PIXEL: 24DISPLAY_BITS_PER_PIXEL: 32 欢迎访问立宇泰论坛:http://www.hzlitai.com.cn/bbs/  

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