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贪吃蛇游戏(C语言)2006-01-18 13:08:00

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#define N 200#include<graphics.h>#include<stdlib.h>#include<dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define Esc 0x011bint i,key;int score=0;int gamespeed=50000;struct Food{int x;int y;int yes;}food;struct Snake{int x[N];int y[N];int node;int direction;int life;}snake;void Init();void Close();void DrawK();void GamePlay();void GameOver();void PrScore();void main(){ Init();  DrawK();  GamePlay();  Close(); }void Init(){int gd=DETECT,gm;initgraph(&gd,&gm,"F:\\tuoboc2");/*此处为turboc的路径,读者可以根据自己的电脑而改*/cleardevice();}void DrawK(){setbkcolor(LIGHTGREEN);setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);for(i=50;i<=600;i+=10){rectangle(i,40,i+10,49);  rectangle(i,451,i+10,460);}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10);  rectangle(601,i,610,i+10);}}void GamePlay(){randomize();food.yes=1;snake.life=0;snake.direction=1;snake.x[0]=100;snake.y[0]=100;snake.x[1]=110;snake.y[1]=100 ;snake.node=2;PrScore();while(1){while(!kbhit())  { if(food.yes==1)    {food.x=rand()%400+60;     food.y=rand()%350+60;     while(food.x%10!=0)    food.x++;     while(food.y%10!=0)    food.y++;     food.yes=0;    }    if(food.yes==0)    {setcolor(GREEN);     rectangle(food.x,food.y,food.x+10,food.y-10);    }    for(i=snake.node-1;i>0;i--)    {snake.x[i]=snake.x[i-1];     snake.y[i]=snake.y[i-1];    }    switch(snake.direction)    {case 1:     snake.x[0]+=10;break;     case 2:     snake.x[0]-=10;break;     case 3:     snake.y[0]-=10;break;     case 4:     snake.y[0]+=10;break;    }    for(i=3;i<snake.node;i++)    {     if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])      { GameOver();    snake.life=1;    break;      }    }    if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)    {GameOver();     snake.life=1;    }    if(snake.life==1)    break;    if(snake.x[0]==food.x&&snake.y[0]==food.y)    {setcolor(0);     rectangle(food.x,food.y,food.x+10,food.y-10);     snake.x[snake.node]=-20;     snake.y[snake.node]=-20;     snake.node++;     food.yes=1;     score+=10;     PrScore();    }   setcolor(4);    for(i=0;i<snake.node;i++)     rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);    delay(gamespeed);    setcolor(0);    rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);  }  if(snake.life==1)    break;  key=bioskey(0);  if(key==Esc)    break;  else if(key==UP&&snake.direction!=4)     snake.direction=3;  else if(key==RIGHT&&snake.direction!=2)     snake.direction=1;  else if(key==LEFT&&snake.direction!=1)     snake.direction=2;  else if(key==DOWN&&snake.direction!=3)     snake.direction=4;}}void GameOver(){cleardevice();PrScore();setcolor(RED);settextstyle(3,0,4);outtextxy(100,100,"Mengmeng,i love you!");getch();}void PrScore(){char str[10];setfillstyle(SOLID_FILL,YELLOW);bar(50,15,220,35);setcolor(6);settextstyle(0,0,2);sprintf(str,"score:%d",score);outtextxy(55,20,str);}void Close(){ getch();  closegraph();}

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