//MFC_xoDLG.h // MFC_xoDlg.h : 头文件// #pragma once // CMFC_xoDlg 对话框class CMFC_xoDlg : public CDialog{// 构造public: CMFC_xoDlg(CWnd* pParent = NULL); // 标准构造函数 // 对话框数据 enum { IDD = IDD_MFC_XO_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 // 实现protected: HICON m_hIcon; // 生成的消息映射函数 virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); DECLARE_MESSAGE_MAP()public: afx_msg void OnBnClickedButton1(); afx_msg void OnBnClickedButton2(); afx_msg void OnBnClickedButton3(); afx_msg void OnBnClickedButton4(); afx_msg void OnBnClickedButton5(); afx_msg void OnBnClickedButton6(); afx_msg void OnBnClickedButton7(); afx_msg void OnBnClickedButton8(); afx_msg void OnBnClickedButton9(); // 用来记录当前显示的是X还是O // X的值用0表示,O的值用1表示 // player1 是X,player2 是O // used 初始值为0,即先显示X int used; //用来记录对应的棋子的点击情况 char chess[3][3];//={'1','2','3', '4','5','6', '7','8','9'}; //用来记录下棋的个数 static int k; int r1,c1; int r2,c2; // 用来判断谁赢了游戏 void CJudgeWinner(void);}; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //MFC_xoDLG.cpp // MFC_xoDlg.cpp : 实现文件// #include "stdafx.h"#include "MFC_xo.h"#include "MFC_xoDlg.h" #ifdef _DEBUG#define new DEBUG_NEW#endif // 用于应用程序“关于”菜单项的 CAboutDlg 对话框 class CAboutDlg : public CDialog{public: CAboutDlg(); // 对话框数据 enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 // 实现protected: DECLARE_MESSAGE_MAP()}; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){} void CAboutDlg::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX);} BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)END_MESSAGE_MAP() // CMFC_xoDlg 对话框 CMFC_xoDlg::CMFC_xoDlg(CWnd* pParent /*=NULL*/) : CDialog(CMFC_xoDlg::IDD, pParent) , used(0),r1(0),c1(0),r2(0),c2(0){ //chess[3][3]={{'1','2','3'}, {'4','5','6'}, {'7','8','9'}}; m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);}///////////////////////////////////////初始化k int CMFC_xoDlg::k=0;/////////////////////////////////////void CMFC_xoDlg::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX);} BEGIN_MESSAGE_MAP(CMFC_xoDlg, CDialog) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_BN_CLICKED(IDC_BUTTON1, &CMFC_xoDlg::OnBnClickedButton1) ON_BN_CLICKED(IDC_BUTTON2, &CMFC_xoDlg::OnBnClickedButton2) ON_BN_CLICKED(IDC_BUTTON3, &CMFC_xoDlg::OnBnClickedButton3) ON_BN_CLICKED(IDC_BUTTON4, &CMFC_xoDlg::OnBnClickedButton4) ON_BN_CLICKED(IDC_BUTTON5, &CMFC_xoDlg::OnBnClickedButton5) ON_BN_CLICKED(IDC_BUTTON6, &CMFC_xoDlg::OnBnClickedButton6) ON_BN_CLICKED(IDC_BUTTON7, &CMFC_xoDlg::OnBnClickedButton7) ON_BN_CLICKED(IDC_BUTTON8, &CMFC_xoDlg::OnBnClickedButton8) ON_BN_CLICKED(IDC_BUTTON9, &CMFC_xoDlg::OnBnClickedButton9)END_MESSAGE_MAP() // CMFC_xoDlg 消息处理程序 BOOL CMFC_xoDlg::OnInitDialog(){ CDialog::OnInitDialog(); // 将“关于...”菜单项添加到系统菜单中。 // IDM_ABOUTBOX 必须在系统命令范围内。 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动 // 执行此操作 SetIcon(m_hIcon, TRUE); // 设置大图标 SetIcon(m_hIcon, FALSE); // 设置小图标 // TODO: 在此添加额外的初始化代码 return TRUE; // 除非将焦点设置到控件,否则返回 TRUE} void CMFC_xoDlg::OnSysCommand(UINT nID, LPARAM lParam){ if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); }} // 如果向对话框添加最小化按钮,则需要下面的代码// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,// 这将由框架自动完成。 void CMFC_xoDlg::OnPaint(){ if (IsIconic()) { CPaintDC dc(this); // 用于绘制的设备上下文 SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0); // 使图标在工作区矩形中居中 int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // 绘制图标 dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); }} //当用户拖动最小化窗口时系统调用此函数取得光标//显示。HCURSOR CMFC_xoDlg::OnQueryDragIcon(){ return static_cast<HCURSOR>(m_hIcon);} ////////////////////////////////////////////初始化 used 为0;//used=0; 低级错误啊,应该在构造函数中初始化嘛!!!!!!! //////////////////////////////////////////void CMFC_xoDlg::OnBnClickedButton1(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON1); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[0][0]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[0][0]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton2(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON2); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[0][1]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[0][1]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton3(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON3); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[0][2]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[0][2]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton4(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON4); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[1][0]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[1][0]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton5(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON5); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[1][1]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[1][1]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton6(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON6); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[1][2]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[1][2]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton7(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON7); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[2][0]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[2][0]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton8(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON8); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[2][1]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[2][1]='O'; k++; } CJudgeWinner();} void CMFC_xoDlg::OnBnClickedButton9(){ // TODO: 在此添加控件通知处理程序代码 CWnd* pWnd = GetDlgItem(IDC_BUTTON9); if(used==0) { pWnd->SetWindowText(_T("X")); used=1; CMFC_xoDlg::chess[2][2]='X'; k++; } else if(used==1) { pWnd->SetWindowText(_T("O")); used=0; CMFC_xoDlg::chess[2][2]='O'; k++; } CJudgeWinner();} // 用来判断谁赢了游戏void CMFC_xoDlg::CJudgeWinner(void){ /////////////////////////////////////////////////////////////////////////// //judge who wins: if(k>=2)//下了至少3个棋子才开始判断{ ////////////////////////////////////////////////////////////////// //judge if player2 wins while(r1<3){ if(chess[0][r1]=='O'&&chess[1][r1]=='O'&&chess[2][r1]=='O'){ MessageBox(_T("player2 wins!")); //break; } else r1++; } while(c1<3){ if(chess[c1][0]=='O'&&chess[c1][1]=='O'&&chess[c1][2]=='O'){ MessageBox(_T("player2 wins!")); // break; } else c1++; }//while(c1<3) if(chess[0][0]=='O'&&chess[1][1]=='O'&&chess[2][2]=='O'){ MessageBox(_T("player2 wins!")); //break; } if(chess[0][2]=='O'&&chess[1][1]=='O'&&chess[2][0]=='O'){ MessageBox(_T("player2 wins!")); //break; } r1=0; c1=0; //////////////////////////////////// //judge if player1 wins while(r2<3){ if(chess[0][r2]=='X'&&chess[1][r2]=='X'&&chess[2][r2]=='X'){ MessageBox(_T("player 1 wins!")); //break; } else r2++; } while(c2<3){ if(chess[c2][0]=='X'&&chess[c2][1]=='X'&&chess[c2][2]=='X'){ MessageBox(_T("player 1 wins!")); //break; } else c2++; }//while(c2<3) if(chess[0][0]=='X'&&chess[1][1]=='X'&&chess[2][2]=='X'){ MessageBox(_T("player 1 wins!")); //break; } if(chess[0][2]=='X'&&chess[1][1]=='X'&&chess[2][0]=='X'){ MessageBox(_T("player 1 wins!")); //break; } r2=0; c2=0;} //if(k>=2)}

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