using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Web.Security;
using System.Threading;
using System.Collections.Generic;
//聊天室
public class Room
{
private static readonly long ClearUserInterval = 300000;//调用定时函数的时间间隔5分钟
private static readonly TimeSpan ExpiringInterval = new TimeSpan(0, 10, 0);//过期的区间10分钟
private static readonly int MessageLimit = 50;//存储的信息的最大数量
private Dictionary<string, ChatUser> chatingUsers = null;//聊天用户的集合
private LinkedList<Msg> chatMessage = null;//消息集合
private Timer timer = null;
private object islock = new object();
public Room()
{
this.chatingUsers = new Dictionary<string, ChatUser>();
this.chatMessage = new LinkedList<Msg>();
//定期清除过期用户
TimerCallback callback = new TimerCallback(this.OnClearExpiredUser);//代理
this.timer = new Timer(callback, null, ClearUserInterval, ClearUserInterval);
}
private static Room _Instance = new Room();
public static Room Instance//singleton设计模式,保证全局只有一个Room实例
{
get
{
return _Instance;
}
}
//用户是否在聊天
public bool UserIsChatting(string userName)
{
return this.chatingUsers.ContainsKey(userName);
}
//获取特定的聊天用户类
public ChatUser GetUser(string userName)
{
return this.chatingUsers[userName];
}
//添加一个聊天用户
public void AddUser(string userName, string password)
{
lock (islock)//上锁
{
this.chatingUsers[userName] = new ChatUser(userName, password);
}
}
//定期执行的函数,踢掉过期用户
private void OnClearExpiredUser(object state)
{
lock (islock)//防止并发
{
List<ChatUser> expiredUsers = new List<ChatUser>();//过期用户
foreach (ChatUser user in this.chatingUsers.Values)//遍历所有用户,找出过期用户
{
if (user.IsExpired(ExpiringInterval)) //是否大于等于10分钟
{
expiredUsers.Add(user);//加上过期用户
}
}
//踢出过期用户
foreach (ChatUser user in expiredUsers)
{
this.chatingUsers.Remove(user.Name);
}
}
}
//发送消息
public void SendMessage(string userName, string othername, string message, string isbold, string color, string img)
{
lock (islock)
{
if (this.chatMessage.Count >= MessageLimit)//信息量超出最大值,清除一个
{
this.chatMessage.RemoveFirst();
}
//添加新信息
this.chatMessage.AddLast(new Msg(userName, othername, message, isbold, color, img));
}
}
public void SendMessage(string message)//发送系统消息
{
lock (islock)
{
if (this.chatMessage.Count >= MessageLimit)
{
this.chatMessage.RemoveFirst();
}
//添加消息
this.chatMessage.AddLast(new Msg(message));
}
}
//所有消息
public IEnumerable<Msg> GetAllMessages()
{
return this.chatMessage;
}
//所有用户
public IEnumerable<ChatUser> GetAllUsers()
{
return this.chatingUsers.Values;
}
}
正文
.net_Ajax聊天室项目系列解读(Room.cs)2008-10-31 17:23:00
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